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The only exception to selecting Scimitars is if you plan to play a Dwarf and multi-class 10 levels as Dwarven defender, in which case you would focus in the Dwarven Waraxe, and you can use it as either one- or two-handed (with or without a shield). Do not dual wield as a pure Fighter that's something more appropriate for Rogues, Rangers, and Monks. I highly recommend using a Scimitar and shield. I'd also like to take this opportunity to point out that you do need to pick a weapon for focus/ specialization, and stick with it, aiming to eventually get epic focus/ epic specialization. The class has a lot of required feats, and will force you to have at least 13 in DEX and INT, so plan ahead.
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It's normal for Fighters to dip into 7 levels of Weapon Master for the bonus to your critical threat range on your chosen weapon specialization. Other feats are going to rely on where you plan to go with multi-classing. They are both added as class skills by multi-classing as either Weapon Master or Dwarven Defender.įor feats, I recommend Blind fight since it is often overlooked, but it comes in handy against enemies that rely on Concealment. Spot/ Listen will allow you to detect hidden creatures easier and will sometimes let you make conversation choices. Spellcraft will raise your saves by 1 for every 5 points. Tumble can come in handy in sets of 10 for other classes, but I don't think it will have a chance to shine on a Fighter assuming you're wearing armor. Spellcraft/Spot/Listen (in that order) are good non-class skills. Discipline is basically the only class skill that's useful because it helps prevent disarm and knock-down. Some of them force you to take all available each level and delete any excess because they feel it affects class balancing.įor skills, there is a major lack of selection for Fighters. Not all servers/custom content allow this however, so check to be sure. When you add all the increases up you always want to end up with an even number and the level cap (typically 40) will determine whether starting out with an odd number or not is optimal.īy default, skill points can be carried over. Not damage.).Ī lot of the fine tuning of the starting ability spread depends on how many Great Ability feats you take during epic levels and if you are multiclassing or not with prestige classes that offer Great Ability bonus. Notice that if you decide to dual-wield, DEX makes the most sense because trading off the DEX 15 prereq for Ambidexterity costs a STR build a lot of attack potential ("AB". Ideal finesser races include elf and halfling. You'd be able to qualify for Dodge and Mobility in addition to the other combat feats already mentioned but be limited to only finessable weapons.
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An example might be a human 13/17/14/8/14/8 DEXer. INT 14 is important both for Expertise/IKD and better skill set.Īnother option is going the finessed weapon route. You may want to opt for a slightly lower AB/dmg for higher HP/Fort with 16/12/16/8/14/8 (includes a slight boost to DEX AC as well). 10: Sacred Defense - +5 to all saving throws.Ĭhampions of Torm receive a bonus feat every second level.A typical human STR focus would be something along the lines of STR18/DEX10/CON14/WIS8/INT14/CHA8.8: Sacred Defense - +4 to all saving throws.6: Sacred Defense - +3 to all saving throws.5: Divine Wrath - Once per day +3 to attack, damage and saving throws and Damage Reduction +1/5 for a number of rounds equal to Charisma bonus.4: Sacred Defense - +2 to all saving throws.3: Smite Evil - Once per day may add Charisma bonus to attack roll and do +1 point of damage per level of Champion and Paladin.2: Sacred Defense - +1 to all saving throws.1: Lay on Hands - Can heal damage equal to class level multiplied by their Charisma modifier, deals damage to undead creatures.Proficiencies: All simple and martial weapons, Light Armor Proficiency and Medium Armor Proficiency, and shields.Torm is the patron of paladins and an unswerving enemy of corruption and evil. Champions of Torm are mighty warriors who dedicate themselves to Torm's cause, defending holy ground, destroying enemies of the church, and slaying mythical beasts.